

The hundreds of square kilometres contained within amount to nothing more than the time you'll be wasting in your treks across them, right up until you unlock fast travel and forget they were open worlds to begin with. The biggest crime modern open-world games continue to commit is that they do very little with these vast worlds.

Shadow of the Colossus may not fit the modern definition of open-world, but it’s the best example of the concept in its era.Īs I played more and more of it, I couldn't stop comparing and contrasting its design with that of modern games in the back of my head, particularly the games built around the size of their worlds. Playing it in 2018 is perfect, because it comes at a time when practically every big game has an open world, whether it needs to or not. I am now halfway through it, and I couldn’t be happier to have discovered it today. Somehow, though always aware of the game’s stature, I could never find it in me to give it a go. I never played Shadow of the Colossus before starting the 2018 remake a couple of weeks ago. See that mountain way in the distance? You won’t be going there, buddy - and that’s great! Shadow of the Colossus is a great reminder of why modern open-world games suck was first published on February 20, 2018. It’s been a wild year for VG247, so to celebrate we’re going to be republishing some of our favourite work published in 2018 – opinion pieces, features, and interviews, that we’ve enjoyed writing and reading, and which we believe showcase some of our best work.
